Alex Dodge Custom Scarf
AVAILABLE UNTIL November 26th!
Dodge’s work has often explored the relationship between technology and human experience in varying degrees of subtlety. In a series of works depicting underwater swimming pools he contrasts what he describes as a quantifiable or digital representation of reality in the form of the pixel-like tiled surface of the pool’s structure against the chaotic and seemingly immeasurable gestural reflections in the water’s surface above.
In other works like The Adonis Plant, based on the work by Katsushika Hokusai of the same title Dodge created 3D models of human-android hybrids, using them to create a two-dimensional composition following that of Hokusai’s famous ukiyo-e Shunga. In Dodge’s version of the two figure’s passionate embrace, the phallus has been replaced by a convoluted bundle of cables and wires and the semi-transparent skin of both figures is shown eroding in areas exposing the mechanized skeletons below.
Much of Dodge’s work makes use of digital processes such as 3D modeling and computer generated imagery though often physically mediated through historical art making techniques and processes.
Dodge’s second solo show at Klaus von Nichtssagend Gallery in 2008, which was reviewed in ArtForum, included paintings inspired by the video game Katamari Damacy created by artist and game designer Keita Takahashi. Dodge and Takahashi would later become friends and work together on a project titled Souponuts.
Dodge began publishing his print editions in 2005 with Forth Estate, a fine art print publisher in Brooklyn, NY. His prints had an early success being acquired by many private collections and museums.
Alex Dodge lives and works in Brooklyn, NY. His works are included in a number of public collections including The Metropolitan Museum of Art, The Museum of Modern Art, The Whitney Museum of American Art, and The New York Public Library.